Battle Illusion

Level 9Hazard (Complex)
HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
24
Recall Knowledge DC 36 (occultism)

Abilities

Cries of War

Trigger Two or more creatures enter the haunt's area


Effect Each creature sees the forms of nearby allies shift and fade, replaced with hostile One Eye orcs. Each creature in the area must attempt a DC 30 will save. The haunt then rolls initiative.


Critical Success The creature sees through the illusions and is temporarily immune to the haunt's routine for 1 minute.

Success The creature is unaffected.

Failure The creature believes the illusions are true; if they become Confused b

Disable DC 30 occultism or DC 30 religion (expert) twice to weaken the haunt or Dispel Magic (4th rank; counteract DC 27) to counteract the illusions

The scene of the arid Cinderlands melts away as the water of the river refills and green grass spreads across the land. The sounds of battle can be heard everywhere and all allies have vanished, murderous orcs from the One Eye Hold taking their place.