Shoanti Ancestor Storm

Level 8Hazard (Complex)
HazardRareMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
12
Recall Knowledge DC 29 (occultism)

Attacks

Ranged Arrows of Rage +20 (fire, magical, occult), Damage 3d12 piercing plus 1d6 fire

Abilities

Ancestors' Wrath

Trigger The ritual begins


Effect The ancestor storm howls in fury and pain. This deals (2d10+11) spirit damage to all non-Shoanti creatures in the area, who must attempt a DC 28 fortitude save. The haunt then rolls initiative.

Calling the Blood

The ancestor storm randomly chooses a Shoanti ritualist to distract. The ritualist must attempt a DC 26 will save or become Fascinated by the voices of their ancestors for 1 round, increasing the DCs to Disable the haunt by 2 for the duration.

Arrows of Rage◆◆

The hazard makes an arrows of rage Strike against all non-Shoanti creatures within 60 feet of the cairn.

Disable DC 26 occultism to redirect the anger of the haunt back onto itself, DC 28 intimidation to goad the Shadefield spirits into attacking someone outside of the ritual circle, or DC 28 religion to assuage the spirits in the area. Four successes are needed to disable the haunt long enough for the ritual to be completed.

Smoke and fire explode up around the boundaries of the storm, accusatory screams and threats of violence echoing over the winds and crackling of flames. Broken weapons and shields litter the ground and Shoanti warriors emerge from the smoke, blood running down their faces as they prepare for battle.