Augrael

Level 3
Creature· chaoticUniqueMediumLegacy
AC 18
HP 48 (void healing)
Speed 30 ft.
Fort +8
Ref +12
Will +10
Perc +8
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages aklo, common, necril, sakvroth
Senses darkvision
Speeds 30 ft., burrow 5 ft., climb 20 ft.
Skills occultism +10, stealth +10, athletics +9, crafting +9, acrobatics +8
Recall Knowledge religion DC 28

Attacks

Melee Jaws +12/+7/+2(unarmed)
Damage: 1d8+7 piercing
Effect: ghoul ghoul fever, ghoul paralysis
Melee Claw +12/+8/+4(agile, unarmed)
Damage: 1d6+7 slashing
Effect: ghoul paralysis

Abilities

Light Blindnessinteraction

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Fleshoffensive(manipulate)

Requirements Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour.

Augrael devours a chunk of the destroyed undead creature and regains 2d6 healing Hit Points. He can regain Hit Points from any given corpse only once.

Ghoul Feveroffensive(disease)

Saving Throw DC 20 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysisoffensive(incapacitation, occult)

Any living, non-elf creature hit by Augrael's attack must succeed at a DC 20 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Sneak Attackoffensive

Augrael deals an extra 1d6 precision damage to Off-Guard creatures.

Swift Leapoffensive(move)

Augrael jumps up to half his Speed. This movement doesn't trigger reactions.

Traits