Avernal Flashback

Level 4Hazard (Complex)
HazardMediumLegacy
AC 18
HP 45 (BT 22)
Speed 0 ft.
Fort +8
Ref +0
Will +14
Perc +0
Size Medium
Common
Complex Hazard
Stealth +12
Disable DC 22 athletics, DC 22 occultism, or DC 22 religion; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt DC 22 diplomacy (trained) checks to calm the phantasmal cave worm.
Immunities bludgeoning, critical hits, fire, piercing, precision, slashing
Weaknesses cold 5, vitality 5
Recall Knowledge occultism DC 19

Abilities

Exude Heatoffensive

Zogototaru breathes fire across Guldrege. Even from a distance, this makes the area blisteringly hot, dealing 3d6 fire damage to all creatures (DC 22 fortitude save).

Rocks Falloffensive

Zogototaru's thrashing appears to crack the roof, dropping debris on a random creature in the area. This deals 4d6 bludgeoning damage (DC 22 reflex save).

Tremoroffensive

Zogototaru's thrashing shakes the ground, knocking creatures Prone in the area unless they succeed at a DC 20 reflex save.

Description

A phantasmal crimson worm appears to rampage outside the workshop, afflicting the area with phantom tremors, blistering heat, and cave-ins.

Traits