Avernal Flashback
Level 4Hazard (Complex)HazardMediumLegacy
AC 18
HP 45 (BT 22)
Speed 0 ft.
Fort +8
Ref +0
Will +14
Perc +0
Size Medium
Common
Complex Hazard
Stealth +12
Disable DC 22 athletics, DC 22 occultism, or DC 22 religion; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt DC 22 diplomacy (trained) checks to calm the phantasmal cave worm.
Immunities bludgeoning, critical hits, fire, piercing, precision, slashing
Recall Knowledge occultism DC 19
Abilities
Exude Heat◆offensive
Zogototaru breathes fire across Guldrege. Even from a distance, this makes the area blisteringly hot, dealing 3d6 fire damage to all creatures (DC 22 fortitude save).
Rocks Fall◆offensive
Zogototaru's thrashing appears to crack the roof, dropping debris on a random creature in the area. This deals 4d6 bludgeoning damage (DC 22 reflex save).
Tremor◆offensive
Zogototaru's thrashing shakes the ground, knocking creatures Prone in the area unless they succeed at a DC 20 reflex save.
Description
A phantasmal crimson worm appears to rampage outside the workshop, afflicting the area with phantom tremors, blistering heat, and cave-ins.