Bad Vibrations

Level 3Hazard (Complex)
HazardRareMediumLegacy
AC 19
HP 16 (BT 8)
Speed 0 ft.
Fort +12
Ref +6
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +10
Disable DC 17 thievery (trained) or DC 17 occultism (trained) to disrupt the magic enchanting one of the crystals, or DC 20 performance (trained) by a character who can cast Counter Performance to use sound to redirect the noise back into the crystal, or Dispel Magic (2nd rank, DC 18) to counteract a crystal.
Immunities critical hits, precision
Weaknesses sonic 5
Recall Knowledge arcana DC 23

Abilities

Shrill Chime

Trigger A creature other than Darius or one of his homonculi approaches within 5 feet of the table or attempts to Interact with the crystals in any way other than to attempt to disable the hazard. --- Effect The three large crystals on the table begin vibrating and humming. The hazard rolls initiative.

Description

The three larger crystals on the table begin to vibrate and emit a swiftly growing peal of sound.