Bad Vibrations
Level 3Hazard (Complex)HazardRareMediumLegacy
AC
19
HP
16 (BT 8)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+6
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Weaknesses sonic 5
Recall Knowledge DC 23 (arcana)
Abilities
Shrill Chime↺
Trigger A creature other than Darius or one of his homonculi approaches within 5 feet of the table or attempts to Interact with the crystals in any way other than to attempt to disable the hazard.
Effect The three large crystals on the table begin vibrating and humming. The hazard rolls initiative.
Disable DC 17 thievery (trained) or DC 17 occultism (trained) to disrupt the magic enchanting one of the crystals, or DC 20 performance (trained) by a character who can cast Counter Performance to use sound to redirect the noise back into the crystal, or Dispel Magic (2nd rank, DC 18) to counteract a crystal.
The three larger crystals on the table begin to vibrate and emit a swiftly growing peal of sound.