Blood Drain

Level 6Hazard (Complex)
HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
15
Recall Knowledge DC 24 (arcana)

Abilities

Drain Blood

Trigger A living creature enters the room of their own accord


Effect The trap drains the blood from all living creatures in the room, which manifests as a bloody mist in the air. All living creatures in the room are dealt (2d6+8) void damage (DC 26 fortitude save). On a failure, a creature increases the value of their drained condition by 1. The trap then rolls initiative.

Disable DC 26 thievery (expert) to vandalize the space, or DC 24 religion (expert) to pray to a god for passage, or Dispel Magic (3rd rank; counteract DC 25) to counteract the magical energy

A tiny spark of Nin's will drains the blood from living intruders.