Blood Drain
Level 6Hazard (Complex)HazardUncommonLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +15
Disable DC 26 thievery (expert) to vandalize the space, or DC 24 religion (expert) to pray to a god for passage, or Dispel Magic (3rd rank; counteract DC 25) to counteract the magical energy
Recall Knowledge arcana DC 24
Abilities
Drain Blood↺offensive
Trigger A living creature enters the room of their own accord --- Effect The trap drains the blood from all living creatures in the room, which manifests as a bloody mist in the air. All living creatures in the room are dealt (2d6+8) void damage (DC 26 fortitude save). On a failure, a creature increases the value of their drained condition by 1. The trap then rolls initiative.
Description
A tiny spark of Nin's will drains the blood from living intruders.