Blood of Belcorra

Level 3Hazard (Complex)
HazardMediumLegacy
AC 19
HP 50 (BT 25)
Speed 0 ft.
Fort +6
Ref +9
Will +12
Perc +0
Size Medium
Common
Complex Hazard
Stealth +13
Disable DC 22 thievery (trained) to wipe away enough of the bloodstain to disrupt the haunt's necromantic energies, or DC 20 religion (trained) to exorcise the haunt
Immunities critical hits, precision
Resistances physical 5 (except ghost touch)
Weaknesses vitality 5
Recall Knowledge occultism DC 18

Abilities

Gauntlight Beam

Trigger A living creature ends its turn in area A11 at night --- Effect A ghastly image of Belcorra, seemingly composed of fresh blood, rises from the bloodstain on the floor and rotates in place like a lighthouse. Beams of cold blue light shine from Belcorra's eyes and open mouth, causing blisters and decay to spread across flesh. Living creatures within a 30-foot burst from the center of area A11 must attempt a DC 20 fortitude save. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature takes 1d8 void damage. Failure The creature takes (1d8+6) void damage and is Dazzled for 1 round. Critical Failure The creature takes (2d8+6) void damage and is Blinded for 1 round then dazzled for 1 round.

Description

A bloody image of Belcorra arises, emits a soul‑draining light, then inhales blood from living creatures in the room.

Traits