Bloody Vortex (3-4)

Level 1Hazard (Complex)
HazardMediumLegacy
AC
15
HP
25 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
0
Recall Knowledge DC 15 (arcana)

Abilities

Invoke Curse

Trigger Silaqui rolls initiative


Effect The ritual vortex begins to draw in nearby creatures. The trap rolls initiative.

Consuming Maelstrom

A creature that is pulled into the center square of the vortex (or that chooses to enter it) must attempt a DC 17 reflex save.


Critical Success The creature is ejected safely to a square of their choice within 10 feet of the vortex.

Success The creature is ejected safely to a square adjacent to the vortex.

Failure The creature takes (1d6+3) electricity damage and is moved upward 40 feet.

Critical Failure As failure. Additionally, the creature is exposed the raw nature of the sea dev

Disable Slay Silaqui, or DC 17 thievery (trained) to pry the gem out of Silaqui followed by disrupting the gem's power by either breaking it (AC 15, Hardness 5, HP 25, BT 13) or using Dispel Magic (2nd rank; counteract DC 15)