Flensing Bone Pillars

Level 9Hazard (Complex)
HazardUncommonLargeRemaster
AC
25
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+21
Ref
+15
Will
+0
Stealth DC
20
Immunities critical-hits, precision
Recall Knowledge DC 28 (arcana)

Attacks

Melee Bone Spur +21, Damage 1d4 bleed plus 2d8+13 slashing

Abilities

Spin

Trigger A creature who doesn't worship Zon-Kuthon and who isn't granted immunity by a velstrac enters the area


Effect The bones composing the pillars begin to spin, then makes a bone spur attack against one creature adjacent to any pillar. The trap then rolls initiative.

Disable DC 22 thievery to disassemble one pillar, DC 22 religion to ritually purify one pillar, or Dispel Magic (4th rank; counteract DC 26) once to counteract the magic binding all the bone pillars together, deactivating the whole trap

Eight pillars composed of jagged bones spin, damaging anyone adjacent who doesn't worship Zon-Kuthon.