Flensing Bone Pillars
Level 9Hazard (Complex)HazardUncommonLargeRemaster
AC 25
HP 24 (BT 12)
Speed 0 ft.
Fort +21
Ref +15
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +20
Disable DC 22 thievery to disassemble one pillar, DC 22 religion to ritually purify one pillar, or Dispel Magic (4th rank; counteract DC 26) once to counteract the magic binding all the bone pillars together, deactivating the whole trap
Immunities critical hits, precision
Recall Knowledge arcana DC 28
Attacks
Melee Bone Spur +21/+16/+11
Damage: 1d4 persistent bleed + 2d8+13 slashing
Abilities
Spin↺offensive
Trigger A creature who doesn't worship Zon-Kuthon and who isn't granted immunity by a velstrac enters the area --- Effect The bones composing the pillars begin to spin, then makes a bone spur attack against one creature adjacent to any pillar. The trap then rolls initiative.
Description
Eight pillars composed of jagged bones spin, damaging anyone adjacent who doesn't worship Zon-Kuthon.