Cleansing Suite
Level 19Hazard (Complex)HazardUniqueLargeRemaster
AC
40
HP
130 (BT 65)
Speed
0 ft.
Perception
+0
Fort
+38
Ref
+29
Will
+35
Stealth DC
27
Recall Knowledge DC 49 (religion)
Abilities
Deadbolts↺
Trigger A creature approaches within 10 feet of the cleansing suite's eastern doors
Effect The doors to the chamber slam shut and seal with deadbolts. The hazard rolls initiative.
Rune Against Evil◆◆◆
The hazard fills the chamber with holy energy that deals (6d6+20) spirit damage (DC 41 fortitude save) to creatures with the unholy trait.
Rune Against Magic◆◆◆
The hazard casts Dispel Magic (9th rank, counteract +31) that targets a spell or effect on each creature in the chamber.
Rune Against Scrying◆◆◆
The hazard casts Detect Scrying. If it detects a scrying effect in the chamber, it casts Hidden Mind on each affected creature and Dispel Magic on the effect (9th rank, counteract +31).
Disable DC 42 arcana, DC 42 nature, DC 42 occultism, or DC 42 religion to erase the runes, or DC 46 crafting or DC 46 thievery to destroy the runes, or Dispel Magic (9th rank, counteract DC 41); each rune requires a success to remove (three runes total)
Deadbolts inside the doors clunk as three glowing runes appear on the ceiling.