Breath of Despair

Level 5Hazard (Complex)
HazardMediumLegacy
AC
22
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+9
Will
+0
Stealth DC
13
Immunities critical-hits, precision
Recall Knowledge DC 20 (arcana)

Attacks

Melee Despairing Breath +17 (fear, mental), Damage 2d8+7 mental

Abilities

Draining Inhalation

Trigger A non-flying living creature moves more than 10 feet into the area

Effect Each face inhales then exhales, and all living creatures in the area feel their strength and vitality being drawn out of them as tendrils of shadow from the faces latch onto their bodies. Each creature must succeed at a DC 22 fortitude save or become Enfeebled 1 (Enfeebled 2 on a critical failure).

Disable DC 23 thievery (expert) to disarm the trap's sensors in the chamber floor, or Dispel Magic (3rd rank; counteract DC 23) to counteract the faces. Breaking one of the faces on the walls reduces the trap's save DC, attack rolls, and its total actions by 1 per broken face; if all four faces are destroyed, the trap is disabled.

The faces carved on the wall appear to inhale, then exhale slithering tendrils of darkness to harm those who would despoil the tomb.