Burning Chandelier Trap

Level 15Hazard (Complex)
HazardMediumLegacy
AC
36
HP
120 (BT 60)
Speed
0 ft.
Perception
+0
Fort
+27
Ref
+22
Will
+0
Stealth DC
26
Immunities critical-hits, precision
Recall Knowledge DC 34 (arcana)

Attacks

Melee Swinging Chandelier +35, Damage 3d12+25 bludgeoning plus 4d6 fire
Ranged Flame Dart +32, Damage 4d8+20 fire plus 4d6 fire

Abilities

Extending Chandeliers

Trigger A creature touches the cage door, the closet door, or any wooden stand


Effect Both double doors leading out of the room shut and lock; while the trap is active, the key doesn't work to open these doors (although their locks can be picked normally). The chandeliers drop several feet on elongated chains, allowing them to swing around the room. The closest chandelier to the triggering creature makes a swinging chandelier Strike against it. The trap then rolls initiative.

Disable DC 36 thievery (master) to disable a chandelier or Dispel Magic (8th rank; counteract DC 33) to permanently drain the magic from a chandelier. Any amount of cold damage that overcomes a chandelier's cold resistance extinguishes its flames and removes its persistent fire damage and flame dart attack. DC 41 thievery (legendary) to disable the entire trap from the hidden control panel in the southeast corner of the room.

Four large flaming chandeliers swing wildly around the room.