Burning Chandelier Trap

Level 15Hazard (Complex)
HazardMediumLegacy
AC 36
HP 120 (BT 60)
Speed 0 ft.
Fort +27
Ref +22
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +26
Disable DC 36 thievery (master) to disable a chandelier or Dispel Magic (8th rank; counteract DC 33) to permanently drain the magic from a chandelier. Any amount of cold damage that overcomes a chandelier's cold resistance extinguishes its flames and removes its persistent fire damage and flame dart attack. DC 41 thievery (legendary) to disable the entire trap from the hidden control panel in the southeast corner of the room.
Immunities critical hits, precision
Recall Knowledge arcana DC 34

Attacks

Melee Swinging Chandelier +35/+30/+25
Damage: 3d12+25 bludgeoning + 4d6 persistent fire
Ranged Flame Dart +32/+27/+22 (range 40 ft.)
Damage: 4d8+20 fire + 4d6 persistent fire

Abilities

Extending Chandeliers

Trigger A creature touches the cage door, the closet door, or any wooden stand --- Effect Both double doors leading out of the room shut and lock; while the trap is active, the key doesn't work to open these doors (although their locks can be picked normally). The chandeliers drop several feet on elongated chains, allowing them to swing around the room. The closest chandelier to the triggering creature makes a swinging chandelier Strike against it. The trap then rolls initiative.

Description

Four large flaming chandeliers swing wildly around the room.