Captivating Gem

Level 15Hazard (Complex)
HazardUniqueLargeRemaster
AC 34
HP 90 (BT 45)
Speed 0 ft.
Fort +23
Ref +29
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +30
Disable DC 35 arcana (expert), DC 35 occultism (expert), or DC 35 religion (expert) to unravel the magical matrix within the gem, DC 40 crafting or DC 40 thievery check to unbalance the crystal's alignment, or a DC 43 athletics check to damage one of the gem's facets and change its geometry; two successes are required to disable the hazard
Immunities critical hits, precision
Recall Knowledge arcana DC 44

Attacks

Ranged Facet Flare +30/+25/+20 (range 30 ft.)(nonlethal)
Damage: 3d12+17 force

Abilities

Freezing Light◆◆offensive

The captivating gem shines intense light on a living creature, freezing it in place. The target must attempt a DC 40 fortitude Save. --- Critical Success The target is unaffected. Success The target is Stunned 1 and takes 2d12 force damage. Failure The target is Paralyzed for 1 round and takes 4d12 force damage. Critical Failure The target is paralyzed for 1 round and takes 8d12 force damage.

Glintdefensive

Trigger Any living creature approaches within 10 feet of the gem --- Effect The captivating gem targets the triggering creature with a facet flare Strike and then rolls initiative.

Description

The floating gem flares with inner radiance, sending out beams of light to captivate and drain the vitality from all who approach.

Traits