Carrion Vortex
Level 6Hazard (Complex)HazardMediumLegacy
AC
24
HP
58 (BT 29)
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+17
Will
+15
Stealth DC
15
Immunities precision, critical-hits
Weaknesses vitality 7
Recall Knowledge DC 22 (occultism)
Abilities
Psychopomp Dirge↺
Trigger Three or more creatures enter area D2, or anyone attempts to gather or destroy the bird remains
Effect The carrion vortex fills area D2 with the overwhelming cries of what sounds like thousands of whippoorwills, but this cacophony can't be heard beyond this room. Creatures in area D2 must attempt a DC 21 will save. (worshipers of Pharasma or those with ties to psychopomps gain a +4 circumstance bonus to this save).The haunt then rolls initiative.
Critical Success The creatu
Disable DC 23 nature to convince the carrion vortex that the PCs pose no ill intent or DC 20 religion to exorcise the haunt
The countless bones and feathers on the floor churn into the air in a clattering swarm of partially reconstructed skeletal birds, whose mournful song fills the area as surely as do their slashing beaks and talons.