Chaotic Door (3-4)
Level 3HazardHazardMediumLegacy
AC
21
HP
40 (BT 20)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+13
Will
+0
Stealth DC
13
Immunities critical-hits, precision
Recall Knowledge DC 18 (arcana)
Abilities
Slam↺
Trigger A creature touches any part of the door.
Effect The door flies open with incredible force. The triggering creature must attempt a DC 22 reflex save as the door explodes outward into them, which deals 5d8 bludgeoning damage.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is knocked 10 feet toward the window behind them.
Critical Failure The creature takes full damage and is knocked 20 fe
Disable DC 20 athletics (trained) to hold the door shut against the force, or DC 21 thievery (trained) to deftly relieve pressure from the door.
The frame splinters as the door flings open, the force hitting those nearby.