Cheerful Tune

Level 3Hazard
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 20 religion (trained) to exorcise the spirits, or DC 21 intimidation to convince the spirits it is time to take a break; three total successes are required to disable the haunt.
Recall Knowledge occultism DC 18

Abilities

Nose to the Grindstone

Trigger A living creature approaches within 10 feet of the smiling face in the center of the north wall --- Effect The whistling rises in volume to a painful pitch and deals (1d8+4) sonic damage. The affected creature must attempt a DC 20 will save, and the haunt then rolls initiative. --- Critical Success The target takes no damage. Success The creature takes half damage. Failure The creature takes full damage and is Deafened for 1 minute. Critical Failure The creature takes double damage, is Frightened 1, and is deafened for 2 minutes.

Description

A cheerful, wordless tune fills the room, compelling everyone to get to work.

Traits