Choking Tethers

Level 20Hazard (Complex)
HazardUncommonMediumLegacy
AC
45
HP
132 (BT 66)
Speed
0 ft.
Perception
+0
Fort
+36
Ref
+30
Will
+0
Stealth DC
38
Immunities critical-hits, precision
Recall Knowledge DC 42 (arcana)

Attacks

Melee Shadow Tether +38, Damage 4d10+22 bludgeoning

Abilities

Constrict

(4d10+22) bludgeoning, DC 47 fortitude


Seize

Trigger A creature reaches the hall's midpoint


Effect The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically Grabbed. The trap then rolls initiative.

Disable DC 48 thievery (legendary) to disable each tether or Dispel Magic (10th rank, counteract DC 48) to counteract each tether

Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.