Choking Tethers

Level 20Hazard (Complex)
HazardUncommonMediumLegacy
AC 45
HP 132 (BT 66)
Speed 0 ft.
Fort +36
Ref +30
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +38
Disable DC 48 thievery (legendary) to disable each tether or Dispel Magic (10th rank, counteract DC 48) to counteract each tether
Immunities critical hits, precision
Recall Knowledge arcana DC 42

Attacks

Melee Shadow Tether +38/+33/+28
Damage: 4d10+22 bludgeoning

Abilities

Constrict

(4d10+22) bludgeoning, DC 47 fortitude --- The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Seize

Trigger A creature reaches the hall's midpoint --- Effect The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically Grabbed. The trap then rolls initiative.

Description

Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.