Choking Tethers
Level 20Hazard (Complex)HazardUncommonMediumLegacy
AC 45
HP 132 (BT 66)
Speed 0 ft.
Fort +36
Ref +30
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +38
Disable DC 48 thievery (legendary) to disable each tether or Dispel Magic (10th rank, counteract DC 48) to counteract each tether
Immunities critical hits, precision
Recall Knowledge arcana DC 42
Attacks
Melee Shadow Tether +38/+33/+28
Damage: 4d10+22 bludgeoning
Abilities
Constrict◆
(4d10+22) bludgeoning, DC 47 fortitude --- The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Seize↺
Trigger A creature reaches the hall's midpoint --- Effect The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically Grabbed. The trap then rolls initiative.
Description
Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.