Cleansing Fire
Level 17Hazard (Complex)HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
43
Recall Knowledge DC 36 (arcana)
Abilities
Holy Flame Burst↺
Trigger A creature tries to open the door to area C6
Effect Magical fire and vitality energy flood the room with a harmonious roar. All creatures in the room take 3d12 fire damage and 3d12 vitality damage and must attempt a DC 39 reflex save with the results below. The trap then rolls initiative.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and 1d12 persistent fire damage.
Critical Failure The cre
Disable DC 41 thievery (master) to bleed away the trap's energy, or DC 39 religion (expert) to recite the appropriate prayers to Urgathoa to stop the trap (Pesabnet knows these prayers and automatically succeeds at checks to recite them). Disabling the trap requires three successful checks, in any combination of Thievery and Religion checks.
Sheets of fire and vitality energy blast through the room in waves that obliterate the undead and scorch the living.