Cleansing Hall

Level 18Hazard (Complex)
HazardRareMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
29
Recall Knowledge DC 43 (arcana)

Abilities

Force Barrier

Trigger A creature reaches the hall's midpoint


Effect Force barriers seal the hall's entrance and exit for 1 minute. The trap then rolls initiative.

Disable DC 48 thievery (master) to deface the script without triggering, DC 47 arcana (master) to redirect the magical energy, or DC 46 religion (master) to quote Pharasmin prayers

The hall's entry and exit seal with a force barrier, then waves of force surge through the hall.