Clockwork Looms

Level 13Hazard (Complex)
HazardUniqueMediumRemaster
AC
34
HP
90 (BT 45)
Speed
0 ft.
Perception
+0
Fort
+26
Ref
+20
Will
+0
Stealth DC
27
Immunities critical-hits, precision
Recall Knowledge DC 41 (arcana)

Abilities

Weaving Clatter

Trigger A Small or larger creature ends their turn in area C6


Effect The looms suddenly begin to grind and churn, filling the room with the squeal of metal on metal. All eight looms roll initiative.

Disable DC 46 thievery (master) to shut down all eight looms at once by activating either of the bypass locks once either lock is located (this check is automatically successful if Fenton's keys are used), DC 37 thievery (master) twice to shut down a single loom by deftly removing critical components, or Dispel Magic (7th rank, counteract DC 33) to counteract a single loom

The looms spring to life, sending skeins of spidersilk yarn between them that attempt to ensnare nearby creatures and pull them into the machinery.