Cloud Dragon (Young, Spellcaster)

Level 10
Creature· airLargeRemaster
AC 30
HP 175
Speed 40 ft.
Fort +19
Ref +17
Will +21
Perc +22
Size Large
Common
Immunities electricity, paralyzed, sleep
Spells
Primal Innate Spells (DC 29, attack +21)
Languages common, draconic, sussuran
Senses darkvision, scent 60 ft. (imprecise)
Speeds 40 ft., fly 140 ft.
Skills athletics +22, acrobatics +20, deception +20, diplomacy +20, intimidation +20, nature +18, stealth +18, survival +16
Recall Knowledge arcana DC 27

Attacks

Melee Jaws +23/+18/+13(electricity, magical, reach 10 ft., unarmed)
Damage: 2d10+13 piercing + 1d12 electricity
Melee Claw +23/+19/+15(agile, magical, unarmed)
Damage: 2d8+13 slashing
Melee Tail +21/+16/+11(magical, reach 15 ft., unarmed)
Damage: 2d12+13 bludgeoning
Melee Horn +21/+16/+11(deadly d8, magical, reach 10 ft., unarmed)
Damage: 1d12+13 piercing

Abilities

Mist Visioninteraction

Fog and mist don't impair a cloud dragon's vision; they ignore the Concealed condition from fog and mist.

Frightful Presencedefensive(aura, emotion, fear, mental)

90 feet. DC 26 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Dragonmistoffensive(concentrate, manipulate, water)

The dragon conjures up a sudden mist in a 20-foot burst within 120 feet. All creatures within the mist become Concealed, and all creatures outside the mist become concealed to creatures within it. The dragon can use this action again to dismiss the mist—anyone else attempting to remove the dragonmist (via Gust of Wind or similar) must succeed at a counteract check. A young dragon can have up to three clouds of dragonmist active at a time.

Thundercloud Breath◆◆offensive(electricity, primal)

The dragon breathes a thundercloud that deals 11d6 electricity damage in a 40-foot cone (DC 29 reflex save). They can't use Thundercloud Breath again for 1d4 rounds.