Cold Spot
Level 1HazardHazardMediumLegacy
AC 10
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +7
Disable DC 19 religion (trained) to banish the cold spot with ritual prayers or DC 20 occultism (trained) to foil the arrival of outside forces
Recall Knowledge occultism DC 15
Abilities
Sudden Chill↺
Trigger A living creature enters the area --- Effect The temperature drops as Invisible spirits gather around the living. Living creatures within 15 feet take (2d4+5) cold damage (DC 17 fortitude). Creatures that critically fail their save are additionally Clumsy 1.
Description
The temperature suddenly drops as spectral forces gather in the area.