Cold Spot

Level 1Hazard
HazardMediumLegacy
AC
10
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
7
Recall Knowledge DC 15 (occultism)

Abilities

Sudden Chill

Trigger A living creature enters the area


Effect The temperature drops as Invisible spirits gather around the living. Living creatures within 15 feet take (2d4+5) cold damage (DC 17 fortitude). Creatures that critically fail their save are additionally Clumsy 1.

Disable DC 19 religion (trained) to banish the cold spot with ritual prayers or DC 20 occultism (trained) to foil the arrival of outside forces

The temperature suddenly drops as spectral forces gather in the area.