Conundrum Ward
Level 9HazardHazardUncommonLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Uncommon
Disable DC 30 thievery (master) to sabotage the ward, DC 25 geometry-lore or DC 25 mathematics-lore (trained) to calculate the solution to the complex equations, DC 28 crafting (expert) to manipulate the ward's precise underlying schematics, or Dispel Magic (4th rank; counteract DC 26) to counteract the magical ward
Recall Knowledge arcana DC 28
Abilities
Mental Conundrum↺offensive
Trigger A creature touches the door directly or with a tool --- Effect The ward's equations spiral and swirl, drawing the mind into an inescapable conundrum. The triggering creature is dealt (4d10+26) mental damage (DC 32 will save). On a failure, the target is additionally Stupefied 2, or Stupefied 4 on a critical failure.
Description
A complex geometrical ward with mathematical equations woven into its lines magically seals the door, harming anyone who touches it.