Conundrum Ward

Level 9Hazard
HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
-5
Recall Knowledge DC 28 (arcana)

Abilities

Mental Conundrum

Trigger A creature touches the door directly or with a tool


Effect The ward's equations spiral and swirl, drawing the mind into an inescapable conundrum. The triggering creature is dealt (4d10+26) mental damage (DC 32 will save). On a failure, the target is additionally Stupefied 2, or Stupefied 4 on a critical failure.

Disable DC 30 thievery (master) to sabotage the ward, DC 25 geometry-lore or DC 25 mathematics-lore (trained) to calculate the solution to the complex equations, DC 28 crafting (expert) to manipulate the ward's precise underlying schematics, or Dispel Magic (4th rank; counteract DC 26) to counteract the magical ward

A complex geometrical ward with mathematical equations woven into its lines magically seals the door, harming anyone who touches it.