Convergence Lattice

Level 20Hazard (Complex)
HazardUniqueMediumLegacy
AC
45
HP
460 (BT 230)
Speed
0 ft.
Perception
+0
Fort
+33
Ref
+28
Will
+36
Stealth DC
34
Weaknesses mental 30
Recall Knowledge DC 50 (arcana)

Abilities

Begin Convergence

Trigger A creature that is not Controlled by the convergence lattice sees it


Effect The lattice's clockworks begin to move and it rolls for initiative.

Disable DC 40 thievery (master) or DC 35 religion (master) four times to obliterate each of the four key runes. A DC 45 thievery (legendary) check (or breaking the lattice) stops the clockwork's movement and prevents it from resetting, but doesn't stop its current activation.

A complex clockwork of bright metal and delicately carved gemstones, the lattice's interlocking gears begin to whir as golden runes glow across its surface.