Corrupt Grove
Level 16Hazard (Complex)HazardRareMediumRemaster
AC 39
HP 106 (BT 53)
Speed 0 ft.
Fort +30
Ref +25
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +23
Disable DC 42 survival (master) six times to carefully remove all the tangled fungal clots that absorb Tanglebriar's ambient energies for nourishment or DC 45 religion (legendary) on the grove three times by a character who has holy sanctification and who uses prayer to exorcise the unholy energies that sustain the corrupt grove
Immunities acid, critical hits, precision
Resistances bludgeoning 15, slashing 15
Recall Knowledge nature or religion DC 40
Abilities
Awaken Guardians↺offensive
Trigger A creature damages the corrupt grove, attempts but fails to disable it, or ends their turn within 10 feet of the central mass --- Effect The corrupt grove suddenly contracts and then exudes an unsettling, trumpeting howl and rolls initiative.
Description
A noisome mass of fungus at the center of the grove raises fungal guardians from the ground to defend itself.