Fungal Forge
Level 19HazardAbilities
Trigger A sapient living creature enters or is placed inside the fungal forge, a fungal forge takes damage, or an attempt to disable a forge critically fails --- Effect The fungal forge floods its interior with sickly green demonic energy that looks like a mix of fluid and fog. A creature within the fungal forge takes 5d8 variable damage and 5d8 void damage as their soul withers and their flesh decays, while a creature within 20 feet of the forge is exposed to vented unholy energy and only takes the void damage as their flesh rots—in either case, an affected creature must attempt a DC 41 fortitude save. The type of non-void damage a fungal forge inflicts on those within varies. The green forge ( D6a ) deals cold damage, the yellow one ( D6b ) poison damage, the orange one ( D6c ) acid damage, the black one ( D6d ) electricity damage, and the purple one ( D6e ) mental damage. Demons and fungi are immune to this effect entirely. Green: 5d8 cold,5d8 void Yellow: 5d8 poison,5d8 void Orange: 5d8 acid,5d8 void Black: 5d8 electricity,5d8 void Purple: 5d8 mental,5d8 void --- Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. If the creature is inside the fungal forge, they also become Enfeebled 1 and Stupefied 1 with an unlimited duration. Critical Failure The creature takes double damage. If the creature is inside the fungal forge, they also become Enfeebled 2 and Stupefied 2 with an unlimited duration.