Corrupted Wildfire (3-4)

Level 3
Creature· chaoticUncommonMediumLegacy
AC 18
HP 51
Speed 50 ft.
Fort +12
Ref +9
Will +8
Perc +7
Size Medium
Uncommon
chaoticelementalevilfire
Immunities paralyzed, bleed, fire, poison, sleep
Weaknesses cold 4
Languages chthonian, pyric
Senses darkvision
Skills acrobatics +10
Recall Knowledge nature DC 20

Attacks

Melee Fist +12/+8/+4(agile, finesse, unarmed)
Damage: 1d6+6 fire + 1d4 persistent fire
Effect: filthy burn
Ranged Flaming Sap +12/+7/+2 (range 30 ft.)
Damage: 1d6+3 fire + 1d4 persistent fire
Effect: filthy burn

Abilities

Smoke Visioninteraction

The corrupted wildfire ignores the Concealed condition from smoke.

Acrid Cloud◆◆offensive(poison, primal)

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a 10-foot emanation that lasts for 1 round. This smoke provides concealment to all creatures within, and deals 1d6 poison damage to any creature that enters or begins its turn in the cloud (DC 20 fortitude). A creature that fails is also Sickened 1 (or Sickened 2 on a critical failure).

Filthy Burnoffensive

When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes Sickened 1 (Sickened 2 on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.

Traits

Chaotic
Evil