Salamander

Level 7
Creature· chaoticMediumLegacy
AC 26
HP 125
Speed 20 ft.
Fort +15
Ref +16
Will +13
Perc +15
Size Medium
Common
chaoticelementalevilfire
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 10
Languages common, pyric
Senses darkvision
Skills athletics +17, crafting +15, intimidation +14, society +13, acrobatics +12, deception +12
Recall Knowledge nature DC 23

Attacks

Melee Ranseur +18/+13/+8(disarm, magical, reach 10 ft.)
Damage: 2d10+7 piercing
Melee Tail +17/+13/+9(agile, reach 10 ft.)
Damage: 1d8+7 bludgeoning + 1d6 fire
Effect: grab

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Armor of Flamesoffensive

The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 reflex save.

Constrictoffensive

1d8+4 bludgeoning plus 1d6 fire, DC 25 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss.


Fire elementals are destructive manifestations of the scorching Plane of Fire.

Traits

Chaotic
Evil