Covetous Corridor

Level 18Hazard (Complex)
HazardUniqueLargeRemaster
AC
39
HP
100 (BT 50)
Speed
0 ft.
Perception
+0
Fort
+33
Ref
+27
Will
+36
Stealth DC
35
Immunities critical-hits, precision
Recall Knowledge DC 48 (arcana)

Abilities

Covet Magic

Trigger A magic item or active spell effect enters the corridor


Effect A randomly determined statue uses the hazard's Steal Magic action. The hazard then rolls initiative.

Steal Magic◆◆

Roll a d10 to determine which statue activates, rerolling a result of 10 or any result that would indicate a disabled statue or a statue that is already charged. The indicated statue casts Detonate Magic with a +32 bonus to its counteract check. The spell targets the closest magic item within 120 feet, prioritizing the highest-ranking magic item and targeting spell effects only if no magic item is within range. On a success or critical success, the statue gathers the dispersed energy into its im

Transfer Magic

Requirements The implements of at least three runelord statues are charged


Effect Three statues with charged implements transfer their charges to the Belimarius statue. While the Belimarius statue holds at least one charge, a creature can transfer charges from its implement as described in Steal Magic, except the DC of the skill check increases to DC 46; success returns the stolen magic to the appropriate items.

DC 46 arcana, DC 46 nature, DC 46 occultism, or DC 46 religion

Empower Barrier

Requirements The hazard starts its turn, and the Belimarius statue holds at least one charge


Effect The Belimarius statue transfers all charges from its implement into the force barrier separating the corridor from area B3 . For every charge the statue transfers, the force barrier gains 10 temporary Hit Points that last for 1 hour. (If the force barrier has been destroyed, the statue instead expends the first charge to cast a 6th-rank Wall of Force, with any remaining charges granting the

Disable DC 45 arcana (master) to unweave the magic surrounding a statue, DC 48 athletics (expert) to wrest a statue's implement from its hands, DC 48 thievery (expert) to slip an implement free, or Dispel Magic (9th rank; counteract DC 36) to counteract the magic that empowers the statue. Increase the DCs to disable the Belimarius statue by 2. Each statue must be disabled or counteracted separately, and disabling the Belimarius statue or all nine other statues permanently disables the hazard.

Statues depicting the runelords of envy steal magic from intruders.