Crystal Xorn

Level 7
Creature· earthMediumLegacy
AC 25
HP 115
Speed 20 ft.
Fort +18
Ref +11
Will +13
Perc +15
Size Medium
Common
Immunities bleed, paralyzed, poison, sleep
Resistances cold 5, electricity 5, fire 5
Weaknesses bludgeoning 5, sonic 10
Languages common, petran
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 20 ft., burrow 20 ft.
Skills athletics +17, survival +15, stealth +11
Recall Knowledge nature DC 23

Attacks

Melee Jaw +18/+13/+8(deadly d10)
Damage: 2d10+8 piercing
Effect: crystal corruption
Melee Claw +18/+14/+10(agile, unarmed)
Damage: 2d6+8 slashing
Effect: crystal corruption

Abilities

Tremorsense (Imprecise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Claw Frenzy◆◆offensive

The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.

Crystal Corruptionoffensive(arcane, curse, incapacitation)

This affliction's sickened, slowed, and paralyzed conditions can't be removed until this affliction is removed. A creature affected by crystal corruption slowly turns into crystal until it is petrified. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the vulnerability to sonic. Saving Throw DC 22 fortitude Stage 1 Sickened 1 (1 hour) Stage 2 vulnerable 5 sonic and sickened 1 (1 day) Stage 3 vulnerable 5 sonic and Slowed 1 (1 day) Stage 4 vulnerable 10 sonic and Paralyzed (1 day) Stage 5 vulnerable 10 sonic and the creature is permanently Petrified.

Earth Glideoffensive

The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Description

These squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so delicious.


Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.