Cyclops Bodak

Level 7
Creature· chaoticRareLargeLegacy
AC 25
HP 140 (void healing)
Speed 20 ft.
Fort +12
Ref +15
Will +18
Perc +16
Size Large
Rare
chaoticevilundeadunholy
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses holy 10
Languages chthonian, cyclops, jotun
Senses darkvision, lifesense 60 ft.
Skills intimidation +18, acrobatics +17, stealth +17, athletics +13
Recall Knowledge religion DC 28

Attacks

Melee Fist +16/+12/+8(agile, finesse, reach 10 ft., unarmed)
Damage: 2d6+4 bludgeoning + 1d6 void

Abilities

Lifesense 60 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Flash of Insightdefensive(fortune, occult)

Frequency once per day Trigger The cyclops bodak is about to roll a d20 Effect The bodak peers into an occluded spectrum of all possible futures. It gets a success (but not a critical success) on the roll instead of rolling.

Sunlight Vulnerabilitydefensive

If exposed to direct sunlight, the cyclops bodak can't use actions with the death trait and it becomes Slowed 1. The slowed value increases by 1 each time the cyclops bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bodak Spawnoffensive(occult)

Any humanoid who dies while Drained or Doomed by a cyclops bodak rises as an autonomous Bodak 24 hours after its death.

Death Gaze◆◆offensive(death, occult, visual)

The cyclops bodak stares at a living creature within 30 feet that it can sense with its Lifesense. That creature must attempt a DC 25 fortitude save. If the target becomes Drained, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained. Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the cyclops bodak is destroyed, any Doomed condition a creature has gained from Death Gaze are removed. Critical Success The creature is unaffected. Success The creature is Drained 1. Failure The creature is Doomed 1 and Drained 2. Critical Failure The creature is doomed 1 and Drained 4.

Traits

Chaotic
Evil