Cyclops Zombie

Level 7
Creature· evilHugeLegacy
AC 21
HP 160 (void healing)
Speed 25 ft.
Fort +16
Ref +9
Will +12
Perc +8
Size Huge
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances all 7 (except vitality, critical hits)
Weaknesses critical hits 14, vitality 10
Senses darkvision
Skills athletics +18
Recall Knowledge religion DC 23

Attacks

Melee Fist +17/+12/+7(reach 10 ft., unarmed)
Damage: 2d10+9 bludgeoning

Abilities

Slowinteraction

A cyclops zombie is permanently Slowed 1 and can't use reactions.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Corpse Throwingoffensive

A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw Zombie Shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands Prone, but if it's not destroyed, it can rise and use other actions normally.

Wide Swingoffensive

The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.

Description

These towering horrors are animated from the corpses of monstrosities.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.