Damurdiel's Vengeance

Level 19Hazard (Complex)
HazardMediumLegacy
AC 43
HP 128 (BT 64)
Speed 0 ft.
Fort +26
Ref +26
Will +35
Perc +0
Size Medium
Common
Complex Hazard
Stealth +37
Disable DC 45 deception (legendary) to pretend to be Erveniss and ask for forgiveness, DC 45 diplomacy (legendary) to convince Damurdiel to stand down (elves who are masters in Diplomacy can attempt the check as if they were legendary instead), or DC 40 religion (legendary) to call upon Calistria to calm Damurdiel's spirit.
Recall Knowledge occultism DC 39

Attacks

Melee Dagger +40/+36/+32(agile, thrown 10 ft., versatile S)
Damage: 4d4+10 piercing + 20 void

Abilities

Surprise Strike

Trigger A creature approaches within 5 feet of the pool's edge --- Effect The ghostly elf causes a dagger to rise out of the waters and then fling toward the triggering creature. If the attack is a hit, it is a critical hit instead. The haunt then rolls initiative.

Description

An elven woman wearing a robe stands in the water. She beckons anyone who enters the room to join her in the pool.

Traits