Damurdiel's Vengeance

Level 19Hazard (Complex)
HazardMediumLegacy
AC
43
HP
128 (BT 64)
Speed
0 ft.
Perception
+0
Fort
+26
Ref
+26
Will
+35
Stealth DC
37
Recall Knowledge DC 39 (occultism)

Attacks

Melee Dagger +40 (agile, thrown 10 ft., versatile-s), Damage 4d4+10 piercing plus 20 void

Abilities

Surprise Strike

Trigger A creature approaches within 5 feet of the pool's edge


Effect The ghostly elf causes a dagger to rise out of the waters and then fling toward the triggering creature. If the attack is a hit, it is a critical hit instead. The haunt then rolls initiative.

Disable DC 45 deception (legendary) to pretend to be Erveniss and ask for forgiveness, DC 45 diplomacy (legendary) to convince Damurdiel to stand down (elves who are masters in Diplomacy can attempt the check as if they were legendary instead), or DC 40 religion (legendary) to call upon Calistria to calm Damurdiel's spirit.

An elven woman wearing a robe stands in the water. She beckons anyone who enters the room to join her in the pool.