Dead Organ (5-6)
Level 6HazardAbilities
Trigger An adjacent creature attempts to play the organ --- Effect The performer makes a DC 21 performance check. --- Critical Success As success, and all other creatures who attempt to perform on the dead organ suffer a -1 status penalty to Play a Tune for 1 round. Success Creatures within 100 feet of the organ are subjected to one of the following effects, as chosen by the performer: • Bolster (auditory, necromancy): Mindless undead within range gain a +1 status bonus to attack and damage rolls for 1 round. • Dance (auditory, move, necromancy): Mindless undead within range Stride up to 15 feet in the same cardinal direction. All targets move the same distance. If impeded, they move as far as possible, then stop. • Discordant Blast (auditory, evocation, sonic): All living creatures within 10 feet of the organ except the performer suffer (2d8+9) sonic damage (DC 24 fortitude save). On a failure or critical failure, a creature is also pushed 15 feet away from the organ. • Swing (attack, auditory, flourish, necromancy): Mindless undead within range make a Strike in the same relative cardinal direction. This Strike doesn't count toward the undead creatures' multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike. • Weaken (auditory, necromancy): Mindless undead within range suffer a -1 status penalty to attack and damage rolls for 1 round. Critical Failure The player alone experiences the effects of a discordant blast.
Description
A magical pipe organ for controlling and bolstering the undead. Creatures that are trained in Performance can spend one action to attempt to play a tune.