Deathly Dream

Level 15Hazard
HazardRareMediumLegacy
AC
34
HP
96 (BT 48)
Speed
0 ft.
Perception
+0
Fort
+29
Ref
+23
Will
+0
Stealth DC
28
Immunities critical-hits, precision
Recall Knowledge DC 39 (arcana)

Abilities

Drawn to Nightmare

Trigger A creature other than Dwandek opens the door


Effect The triggering creature is drawn into a pocket plane of pure nightmare (DC 38 will save to resist). Each round at the start of their turn, the creature takes 4d8 mental damage as they are assaulted by otherworldly visions, and must succeed at a new Will save against the original DC to be ejected from the pocket plane and deposited in the center of area A5 .

Disable DC 40 thievery (master) to seal the rift using materials strongly grounded to the Material Plane, or Dispel Magic (7th‑level, counteract DC 33) to counteract the portal.

Sinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.