Deathly Dream
Level 15HazardHazardRareMediumLegacy
AC 34
HP 96 (BT 48)
Speed 0 ft.
Fort +29
Ref +23
Will +0
Perc +0
Size Medium
Rare
Stealth +28
Disable DC 40 thievery (master) to seal the rift using materials strongly grounded to the Material Plane, or Dispel Magic (7th‑level, counteract DC 33) to counteract the portal.
Immunities critical hits, precision
Recall Knowledge arcana DC 39
Abilities
Drawn to Nightmare↺
Trigger A creature other than Dwandek opens the door --- Effect The triggering creature is drawn into a pocket plane of pure nightmare (DC 38 will save to resist). Each round at the start of their turn, the creature takes 4d8 mental damage as they are assaulted by otherworldly visions, and must succeed at a new Will save against the original DC to be ejected from the pocket plane and deposited in the center of area A5 .
Description
Sinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.