Deathly Dream
Level 15HazardHazardRareMediumLegacy
AC
34
HP
96 (BT 48)
Speed
0 ft.
Perception
+0
Fort
+29
Ref
+23
Will
+0
Stealth DC
28
Immunities critical-hits, precision
Recall Knowledge DC 39 (arcana)
Abilities
Drawn to Nightmare↺
Trigger A creature other than Dwandek opens the door
Effect The triggering creature is drawn into a pocket plane of pure nightmare (DC 38 will save to resist). Each round at the start of their turn, the creature takes 4d8 mental damage as they are assaulted by otherworldly visions, and must succeed at a new Will save against the original DC to be ejected from the pocket plane and deposited in the center of area A5 .
Disable DC 40 thievery (master) to seal the rift using materials strongly grounded to the Material Plane, or Dispel Magic (7th‑level, counteract DC 33) to counteract the portal.
Sinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.