Death's Slumber Ward

Level 5Hazard (Complex)
HazardMediumLegacy
AC
10
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
16
Recall Knowledge DC 20 (arcana)

Abilities

Breath of Pharasma

Trigger A living or undead creature opens the trunk


Effect The ephemeral winds rise, sapping energy. All living and undead creatures within 60-foot area must succeed at a DC 22 will save or become Slowed 1 (Slowed 2 on a critical failure). The trap then rolls initiative.

Disable DC 23 religion (expert) or DC 21 performance (trained) to dissipate one of the four threads. Characters who failed or critically failed a Performance check to participate in Grandfather Eiwa's funeral in Chapter 1 have been able to reflect on the experience; these characters gain a +2 circumstance bonus to their Performance checks to disable this trap. The trap is destroyed when all four threads are dissipated.

A whirlwind of four ephemeral, magical threads dispels the undead and shrouds the living in an endless slumber.