Debris Storm

Level 1Hazard (Complex)
HazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
7
Recall Knowledge DC 17 (occultism)

Abilities

Appearance

Trigger A creature enters the marked area of the haunt


Effect A ghostly figure manifests and conjures forth a telekinetic storm of debris from the area and then quickly disappears. The haunt rolls initiative.

Disable DC 18 diplomacy to convince the spirit to calm the winds, DC 16 athletics to raise up a wooden bench to block the wind, or DC 16 religion to speak an appropriate rite to calm the spirit. Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.

Magical sensors detect when a creature enters the chamber.