Deep One

Level 1
Creature· amphibiousMediumRemaster
AC 16
HP 24
Speed 25 ft.
Fort +9
Ref +4
Will +8
Perc +7
Size Medium
Common
Resistances cold 2, piercing 3
Spells
Occult Innate Spells (DC 14, attack +6)
1st Hydraulic Push; Cantrips Daze
Languages aklo, common
Senses darkvision, wavesense 30 ft. (imprecise)
Speeds 25 ft., swim 40 ft.
Skills athletics +6, religion +6, intimidation +5, stealth +4, survival +4
Recall Knowledge society DC 15

Attacks

Melee Jaws +7/+2/-3
Damage: 1d6+3 piercing
Melee Claw +7/+3/-1(agile)
Damage: 1d4+3 piercing

Abilities

Pressurizedinteraction

A deep one is immune to damage and other negative effects from changes in water pressure.

Endlessdefensive

A deep one doesn't age and is immune to spells and other effects that inflict magical aging. Unless killed, a deep one lives forever.

Fervent Frenzy◆◆◆offensive

The deep one makes two claw Strikes and one jaws Strike in any order. If the target creature is currently frightened by a deep one's Share Devotion ability, it's Off-Guard against these attacks. The deep one becomes Clumsy 1 until the start of their next turn.

Share Devotion◆◆offensive(concentrate, emotion, fear, mental)

The deep one fills their enemies' minds with terrible hallucinations of the Outer Gods. All enemy creatures within a 30-foot emanation must attempt a DC 17 will save; regardless of the result, a creature is temporarily immune to Share Devotion for 24 hours. Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure As failure, plus Dazzled for as long as it's frightened.

Description

An average mature deep one weighs 300 pounds and measures 7 feet in length, though they appear shorter on land due to their wide stance and natural hunch.


Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.