Deghuun (Child of Mhar)

Level 18
Creature· aberrationUncommonHugeLegacy
AC
42
HP
420
Speed
40 ft.
Perception
+30
Fort
+34
Ref
+30
Will
+26
Immunities fire, poison
Resistances physical 10
Weaknesses cold 10, holy 10
Languages aklo
Senses greater-darkvision
Skills athletics +37
Other Speeds climb 40 ft.
Recall Knowledge DC 40 (occultism, religion)

Attacks

Melee Tentacle +35 (agile, reach 20 ft., unarmed), Damage 3d10+17 bludgeoning
Melee Lava Ball +34 (brutal), Damage 4d6+17 bludgeoning plus 3d6 fire

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
Smoke Visioninteraction

The deghuun ignores the Concealed condition from smoke or smog, including from Sulfurous Plume.

Unfathomable Aspect

Anytime a deghuun attempts a Will save against an enchantment spell, the spell's caster must attempt a DC 38 will save or become Confused for up to the spell's duration.

Beak Crunch

Requirements The deghuun has a creature Grabbed with its tentacles


Effect The creature takes (4d8+17)[piercing] damage.

Sulfurous Plume◆◆

The deghuun vents caustic smog for .

Any creature that ends its turn within 30 feet of the deghuun during this time takes 6d6 fire damage and is Sickened 1 (DC 38 fortitude; the creature avoids the sickened condition on a critical success, or is Sickened 2 on a critical failure).

While sickened in this way, a creature takes a -2 status penalty to its saving throw against the deghuun's Hallucination.

Any creature that's in the smog is Concealed and treats other creatures

Tentacle Assault

The deghuun makes three tentacle Strikes, each against a different creature within reach. These attacks count toward its multiple attack penalty as normal.

Grab

Mhar, an ancient evil deity of caverns, mountains, and volcanoes, belongs to the pantheon of the Great Old Ones-monstrous beings of alien intellect and unfathomable power. The so-called children of Mhar (known as deghuuns in the chaotic tongues of Mhar's enraptured cultists) physically resemble blue-gray octopods made of stone, mud, and molten iron. Venthole-like craters dot the surface of a deghuun's body, through which the creature can gaze out with a single golden eye that it can move from crater to crater.