Distortion Circle

Level 19Hazard (Complex)
HazardUniqueMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +37
Disable DC 47 thievery to erase key runes from the circle, defeat all four summoned demons in combat, or Dispel Magic (9th rank, counteract DC 36)
Recall Knowledge arcana DC 49

Attacks

Ranged Tooth Volley +33/+28/+23 (range 90 ft.)(magical)
Damage: 4d10+13 piercing + 2d6 persistent bleed

Abilities

Summon Demonsoffensive

Trigger A creature approaches within 10 feet of the distortion circle --- Effect The distortion circle begins glowing with red light, shining through any cloth covering it might still have over it, and then summons four seraptis demons into the room. The demons appear in pairs at the entrances to the alcoves to the left and right of the distortion circle's alcove, and they then roll initiative. The demons do not pursue foes from this room, and vanish if the trap resets or if the trap is disabled. The summoned demons can use 3 actions each round and can use reactions, unlike most summoned creatures. The distortion circle then appears to open into a bloody toothy mouth and rolls initiative.

Description

A softly flickering circle of runes pulses and periodically distorts the air above it before a raw red wound in reality splits open to disgorge demons and lash out with tendrils of acidic blood.