Distortion Circle

Level 19Hazard (Complex)
HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
37
Recall Knowledge DC 49 (arcana)

Attacks

Ranged Tooth Volley +33 (magical), Damage 4d10+13 piercing plus 2d6 bleed

Abilities

Summon Demons

Trigger A creature approaches within 10 feet of the distortion circle


Effect The distortion circle begins glowing with red light, shining through any cloth covering it might still have over it, and then summons four seraptis demons into the room. The demons appear in pairs at the entrances to the alcoves to the left and right of the distortion circle's alcove, and they then roll initiative. The demons do not pursue foes from this room, and vanish if the trap resets or if the trap is disabl

Disable DC 47 thievery to erase key runes from the circle, defeat all four summoned demons in combat, or Dispel Magic (9th rank, counteract DC 36)

A softly flickering circle of runes pulses and periodically distorts the air above it before a raw red wound in reality splits open to disgorge demons and lash out with tendrils of acidic blood.