Divine Oozeshardling Node
Level 9Hazard (Complex)HazardMediumRemaster
AC
27
HP
83 (BT 41)
Speed
0 ft.
Perception
+0
Fort
+16
Ref
+18
Will
+0
Stealth DC
17
Immunities critical-hits, electricity, precision
Recall Knowledge DC 26 (arcana)
Attacks
Ranged Electric Spark +18, Damage 3d12 electricity
Abilities
Electric Pulse↺
Trigger A creature enters a space within 10 feet of the divine oozeshardling node
Effect The divine oozeshardling unleashes a shocking blast that deals 5d6 electricity damage to all creatures in a 20-foot emanation around it (DC 28 reflex save).
Speed 10 feet
Disable Two successful DC 25 arcana or DC 25 occultism (trained) checks on the oozeshardling to disperse its power, or DC 27 acrobatics or DC 27 thievery (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking 1d6 acid damage (2d6 acid on a critical failure).
A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.