Divine Oozeshardling Node
Level 9Hazard (Complex)HazardMediumRemaster
AC 27
HP 83 (BT 41)
Speed 0 ft.
Fort +16
Ref +18
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +17
Disable Two successful DC 25 arcana or DC 25 occultism (trained) checks on the oozeshardling to disperse its power, or DC 27 acrobatics or DC 27 thievery (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking 1d6 acid damage (2d6 acid on a critical failure).
Immunities critical hits, electricity, precision
Recall Knowledge arcana DC 26
Attacks
Abilities
Electric Pulse↺offensive
Trigger A creature enters a space within 10 feet of the divine oozeshardling node --- Effect The divine oozeshardling unleashes a shocking blast that deals 5d6 electricity damage to all creatures in a 20-foot emanation around it (DC 28 reflex save).
Speed 10 feetoffensive
Description
A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.