Doom of Tomorrow

Level 3Hazard
HazardMediumLegacy
AC
21
HP
56 (BT 28)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+8
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 18 (arcana)

Attacks

Melee Apocalypse Beam (From Tsunami) +16, Damage 2d10+13 bludgeoning
Melee Apocalypse Beam (from Burning City) +16, Damage 2d10+13 fire
Melee Apocalypse Beam (from Earthquake) +16, Damage 2d10+13 sonic
Melee Apocalypse Beam (from Monster) +16, Damage 2d10+13 mental
Melee Apocalypse Beam (from Undead Uprising) +16, Damage 2d10+13 void

Abilities

Apocalypse Beam

Trigger A creature steps within 10 feet of the back of a diorama alcove


Effect The trap fires an apocalypse beam at that creature.

Disable DC 20 thievery (trained) to quickly deactivate the model of Gauntlight before it triggers, or DC 23 stealth (trained) to creep by a trap without triggering it.

The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.