Dragon Pillar

Level 6Hazard (Complex)
HazardRareMediumLegacy
AC
24
HP
56 (BT 28)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+8
Will
+0
Stealth DC
0
Immunities critical-hits, fire, precision
Recall Knowledge DC 27 (arcana)

Attacks

Ranged Eye Beam +20 (divine)

Abilities

Recognize Ally

A dragon pillar can see through its empty eye sockets, and it can recognize Cinderclaws and their allies. A character disguised as a Cinderclaw can trick a dragon pillar into perceiving it as a Cinderclaw ally by using Deception to Impersonate. A dragon pillar always uses Perception for initiative.

Perception and Vision

Perception , Darkvision 60 feet

Dragon Pillar Glance

Trigger The dragon pillar sees a creature within 120 feet who isn't a recognized Cinderclaw or Cinderclaw ally.


Effect The dragon pillar makes an eye beam Strike against the triggering creature, then rolls initiative.

Black Eye Beam

DC 24 fortitude save.


Critical Success The target is unaffected.

Success The target is Blinded for 1 round.

Failure The target is blinded for 1 hour.

Critical Failure The target is blinded for 24 hours.

Blue Eye Beam

DC 24 fortitude save.


Critical Success The target is unaffected.

Success The target is Petrified for 1 round.

Failure The target is petrified for 1 hour.

Critical Failure The target is petrified permanently.

Green Eye Beam

6d6 poison damage (DC 24 reflex save.)

Indigo Eye Beam

DC 24 will save.


Critical Success The target is unaffected.

Success The target is Slowed 1 for 1 round.

Failure The target is Confused for 1 round.

Critical Failure The target is controlled by the dragon pillar and remains within 60 feet of it at all times, defending the dragon pillar from all non-Cinderclaws. While a target is controlled, it is treated as a Cinderclaw ally by the dragon pillar. The dragon pillar can control up to 3 targets at a time; any targets in excess who criti

Yellow Eye Beam

6d6 electricity damage (DC 24 reflex save.)

Orange Eye Beam

6d6 acid damage (DC 24 reflex save.)

Red Eye Beam

6d6 fire damage (DC 24 reflex save.)

Violet Eye Beam

DC 24 will save.


Critical Success The target is unaffected.

Success The target is Stunned 1.

Failure The target is Stunned 3.

Critical Failure The target is Stunned 7.

Disable DC 26 athletics (expert) to push the pillar over, or DC 26 thievery (expert) on the pillar to erase the magic runes that power it, or Dispel Magic (4th rank; counteract DC 22) to dispel the pillar's magic.

A 10-foot-tall wooden pole topped by a wooden carving of Dahak's head. Each dragon pillar's head has been treated with something to give it a distinct color, as indicated in the specific encounter, but regardless of color, plumes of smoke waft up from the mouth.