Drandlesticks (9-10)

Level 9Hazard
HazardRareMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
23
Recall Knowledge DC 31 (arcana)

Abilities

Stick

Trigger A creature walks on to the Drandlesticks


Effect The triggering creature must succeed at a DC 30 acrobatics check or take 1d4+11 piercing damage, 2d6 precision damage, and 2d4 bleed. A creature taking persistent bleed damage from the Drandlesticks takes a –10-foot penalty to its Speed.

Additionally, a creature damaged by the Drandlesticks is targeted by a Command spell (DC 28 will save) with orders to release everything it's holding; if the creature fails the save and drops what

Disable DC 30 thievery to safely clear the path.

Enchanted caltrops blend in with the surrounding masonry.