Drandlesticks (9-10)
Level 9HazardHazardRareMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
23
Recall Knowledge DC 31 (arcana)
Abilities
Stick↺
Trigger A creature walks on to the Drandlesticks
Effect The triggering creature must succeed at a DC 30 acrobatics check or take 1d4+11 piercing damage, 2d6 precision damage, and 2d4 bleed. A creature taking persistent bleed damage from the Drandlesticks takes a –10-foot penalty to its Speed.
Additionally, a creature damaged by the Drandlesticks is targeted by a Command spell (DC 28 will save) with orders to release everything it's holding; if the creature fails the save and drops what
Disable DC 30 thievery to safely clear the path.
Enchanted caltrops blend in with the surrounding masonry.