Dulac
Level 9Abilities
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
The monster can cast its at-will spells any number of times without using up spell slots.
When Dulac dies, her body is destroyed in a burst of chilling shadows. All creatures in a 20-foot burst take 8d8 cold damage (DC 28 reflex save). Dulac's gear and treasure are unaffected by the shadows and are left in a pile where she died.
Trigger A Dazzled or Blinded creature, or a creature with Light Blindness, ends its move adjacent to Dulac Effect Dulac Steps.
Trigger An ally within Dulac's reach is targeted with a ranged or melee attack by an attacker she can see Effect The ally gains a +2 circumstance bonus to AC against the triggering attack, and the ally can Step after the attack.
Dulac deals an extra 1d6 precision damage to Off-Guard creatures.