Ekriathe's Rage
Level 10Hazard (Complex)HazardUniqueLargeRemaster
AC
30
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+22
Ref
+16
Will
+0
Stealth DC
22
Immunities mental
Weaknesses area-damage 10
Recall Knowledge DC 37 (occultism)
Attacks
Melee Spear +23, Damage 2d12+13 mental
Melee Talon +23 (agile), Damage 2d10+13 mental
Abilities
The Battle for Dhuraxilis↺
Trigger A creature other than Dorlina touches Ekriathe's talon
Effect Each creature in the area sees the lantern room transform into a battlefield, where Ekriathe and her allies battle a force of human soldiers. Each creature takes (4d12+26) mental damage (DC 33 will save). A creature that fails or critically fails the save believes it has been transported backward in time and can't willingly leave the lantern room until the haunt is disabled. An affected creature can attempt a new save at
Disable DC 27 religion (expert) twice to disrupt the divine mythic energies, or DC 32 thievery (expert) twice to cut down the talon and remove it from the room without triggering the haunt
Ekriathe's talon releases a pulse of psychic rage throughout the area, transforming the lighthouse's lantern room into a pitched battlefield.