Eldritch Echoes

Level 20Hazard (Complex)
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
38
Recall Knowledge DC 40 (arcana)

Abilities

Distort Senses

Trigger At least two creatures who aren't native to Thousandbreaths end their turn in area K13 .


Effect Those in the room begin "hearing" the sounds in the room telepathically and start to have difficulty telling the difference between these sounds and those of their allies; the trap then rolls initiative.

Disable DC 42 performance (master) to counter the eerie sounds by exceeding their influence with a virtuoso act, or DC 48 intimidation (master) to startle the echoes into silence with a display of anger and rage.

Those who listen to the sounds for too long become convinced that these forces can be defeated by lashing out at them, even though the forces themselves are not apparent.