Electrified Entrance

Level 7Hazard
HazardUncommonLargeRemaster
AC 22
HP 58 (BT 29)
Speed 0 ft.
Fort +18
Ref +12
Will +0
Perc +0
Size Large
Uncommon
Stealth +14
Disable DC 26 acrobatics (trained) to jump through the door before the runes trigger, DC 28 thievery (expert) to scratch out the runes, or Dispel Magic (4th rank; counteract DC 24) to counteract the runes
Immunities critical hits, precision
Recall Knowledge arcana DC 25

Abilities

Sizzle

A creature moves through the doorway --- Effect Arcs of lightning flash across the threshold. The triggering creature takes (4d8+18) electricity damage (DC 23 reflex save). On a failure, the creature is also Dazzled for 1 minute. On a critical failure, the creature is Blinded for 1 minute and then dazzled for an additional minute.

Description

Magical runes electrocute anyone who crosses the door's threshold.