Empowered Oozeshardling Node

Level 7Hazard (Complex)
HazardMediumRemaster
AC 25
HP 68 (BT 34)
Speed 0 ft.
Fort +13
Ref +15
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +14
Disable Two successful DC 22 arcana or DC 22 occultism (trained) checks on the oozeshardling to disperse its power, or DC 24 acrobatics or DC 24 thievery (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking 1d6 acid damage (2d6 acid on a critical failure).
Immunities critical hits, electricity, precision
Recall Knowledge arcana DC 23

Attacks

Ranged Electric Spark +16/+11/+6 (range 15 ft.)
Damage: 2d12 electricity

Abilities

Electric Pulseoffensive

Trigger A creature enters a space within 10 feet of the oozeshardling or the oozeshardling is created by the oozeshard's Spawn Oozeshardling Node ability --- Effect The oozeshardling unleashes a shocking blast that deals 3d6 electricity damage to all creatures in a 20-foot emanation around it (DC 25 reflex save).

Speed 10 feetoffensive

Description

A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.