Empowered Oozeshardling Node
Level 7Hazard (Complex)HazardMediumRemaster
AC
25
HP
68 (BT 34)
Speed
0 ft.
Perception
+0
Fort
+13
Ref
+15
Will
+0
Stealth DC
14
Immunities critical-hits, electricity, precision
Recall Knowledge DC 23 (arcana)
Attacks
Ranged Electric Spark +16, Damage 2d12 electricity
Abilities
Electric Pulse↺
Trigger A creature enters a space within 10 feet of the oozeshardling or the oozeshardling is created by the oozeshard's Spawn Oozeshardling Node ability
Effect The oozeshardling unleashes a shocking blast that deals 3d6 electricity damage to all creatures in a 20-foot emanation around it (DC 25 reflex save).
Speed 10 feet
Disable Two successful DC 22 arcana or DC 22 occultism (trained) checks on the oozeshardling to disperse its power, or DC 24 acrobatics or DC 24 thievery (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking 1d6 acid damage (2d6 acid on a critical failure).
A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.