Entombed Spirit
Level 2Hazard (Complex)HazardMediumLegacy
AC 15
HP 30 (BT 15)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +11
Disable DC 17 occultism (trained) to weaken the spirit, DC 18 athletics (trained) to force the spirit's face back inside the wall, or DC 19 diplomacy (trained) to talk down the spirit; two total successes across all skills are required to disable the haunt
Recall Knowledge occultism DC 16
Abilities
Gasp↺
Trigger A creature moves adjacent to the wall where the corpse is entombed --- Effect The spirit gasps and wails for aid while the wall takes on the shape of its face and roils, growing tendrils. All creatures within 10-foot emanation must succeed at a DC 18 will save or be Frightened 1 for as long as the haunt remains active. The haunt then rolls initiative.